Can be really fun, but not realistic
Customer Rating: 




Man, if you knew how much I was anticipating the release of this game... For months, I read every piece of info realeased on this game and talked about it so much because of that the developers said would be in the game... I was really happy when I first played it, but it's majorly lacking in other areas.
Head to head with a real person is what makes this game so fun. Fights actually go to a decision unlike FNR3. The fights are often nailbiting slugfests that have great, I said GREAT back and forth action. So it's great to play online unless you play some guy that fights cheap of course, and it's fun against friends. This unfortunately is where the fun ends for the most part.
Like another guy brought up, the reaction times are a little too slow at times. The in/out fighting is really flawed and unrealistic. You can't effectively outbox a guy like you should be able to, or like they advertised you'd be able to and the "in" fighting is awkward with guys making awkward movement or awkward punching. Punchers like Kelly Pavlik are brutal from the outside, but completely useless on the inside which isn't all true for their style. Sure he's better from the outside with fighters at the end of his reach, but he's not completely useless when someone is close. That's how the game has made him. You can apply this to about half of the roster too unfortunately.
Body punching is next to useless on this game. It takes away stamina, but that's about it. The only knockouts from the body is if the guy can't possibly take another jab without going down and you happen to hit him to the body, he'll go down. That is not at all realistic. In real boxing, I would almost contend that most knockouts come from body shots. From amateurs on up, most dudes HATE getting hit to the body and it slows them WAY down taking punches to the body, not the case in this game.
The career mode is a total joke. Half of the good guys in your division or the real fighters on the roster retire by the time you get to fight them unless you previously rank them at like 38-28. Who wants to fight the best guys at the beginning of your career? Wouldn't you rather beat Mosley, JC Chavez then Pacquiao to unify the Welterweight crown? Not gonna happen, most of them retire before you get to that point no matter what. Even if you're in line for a title shot after 15 fights with hardly any training, which also leads you way over matched because you didn't train as much as you should've anyways. So you're left to fight fictional guys. Keep in mind, even if you win the title with less than 20 fights, you'll be defending it against the same 6 guys for the rest of your career pretty much. Another thing is, the fighters have ridiculous, unrealistic records. You'll be fighting someone that is like 26-19-0 with 1 kayo that's the champ. That might be realistic in MMA, but not boxing. You'd sooner be fighting a guy that has 5 losses or less, and that would be if the guy fought nearly 50 times and he'd sure as heck have more than 1 kayo. What's the fun in that? You're beating a guy for a title that has 19 losses already? Not to mention you're probably going to fight him at least 4 more times over your career.
Gameplay:
Counterpunching reigns supreme. I used to box, and yes, counterpunching is really effective if you do it correctly. But to barely miss a guy and still have your shoulders squared up to the guy after missing, hands in position ready to block but can't just because they programmed it that way and you get damn near knocked out by a counter JAB is completely stupid and ridiculous. I could see you getting knocked down and even out if it was a counter hook/uppercut/straight right etc... but from a jab, as often as it happens is plain stupid.
There's a million more flaws with this game too, but I figured this was enough to get the points across. This game had all the potential in the world with a few minor tweaks. It's a damn shame that the guys at EA didn't consult with REAL boxers other than to match their styles. If they did, those boxers don't know anything about actual fighting because it's not realistic. It's possible to have a realistic boxing game that is as much fun as an arcade game. I hope next time they don't miss that mark
Disappointing...
Customer Rating: 




Back in 2005, I picked up fight night round 2 for the PS2. It had been years since I played a boxing game, but I always remember Mike Tyson's punch out fondly, so I decided to give it a shot. And while Fight Night is dramatically different from the arcade style of Punch Out, it never disappointed me. Until now. EA had a great franchise going. The difference in graphics and gameplay between round 2 and round three was astonishing, and good. Then came the announcement of Round 4 and I could barely contain my excitement. So far, EA had done everything right. I should have expected them to mess up.
Pros:
Visually amazing.
Still satisfying to watch your boxer split a guy's lip in slomo.
Cons:
Everything else.
The training games are insanely hard.
It's more difficult than ever to get up after a knock down.
EA all but removed the use/need for a cut man.
Because of the difficulty of training, it's possible to win your first ten or so fights before you plateau and the computer keeps on making strides.
The new controller layout sucks. There's a reason they put out a patch to allow players the use of the buttons for punches.
Final Thoughts:
This games isn't even worth a rental. It seems like they removed everything that was good about Round 3 and replaced it with something terrible. I'm not giving up on EA though. Maybe Round 4 is there version of Windows Vista...