Great Game... a few bugs, but a great gaming experience!
Customer Rating: 




I bought this game twice, because the first game had a huge bug in it that I thought might have been just the CD I bought. It wouldn't allow me to save a game. When I purchased the second one, it still wouldn't allow me to save the game. I have not heard of ANYONE else having this trouble (and I know at least 8 people who own this game) but it doesn't matter anyway... this game play is so addictive that I will stay up for HOURS until the game is over. Like so many, I will play game after game if you let me!
The graphics are simple and not up to what would be expected from a PS3 fanatic, but they were quite excellent for the time in which the game was created. And even today I enjoy playing the game as much as I always did. I haven't had a problem getting it to play on an XP system, but I do still have the "can't save" problem on this computer, so maybe I Just had really bad luck twice. Whatever the case, the game is worth not having a save ability. The game is set in the time period of the American Revolution. I like the "Founding Father's" deal where you earn Sacagawea, Thomas Jefferson and what not. I often play this game with my 9 year old and we end up reading about these historical figures later on. So in that sense it's not only fun, it fosters learning! What's better than that?
classic
Customer Rating: 




I bought this game along with the first edition of Civilization many years ago. Unfortunately, we updated the computer, and the new Windows operating systems couldn't work with it anymore. But, now it can be played on XP, which makes me very happy, because even after some 9 years without playing it, I still miss it.
The game has endless possibilities for playtime. I would pay several games in one sitting, even though they could span hours each. It's as simple as Oregon Trail, but more fun because you have more control over the game. You buy supplies from overseas, or buld the proper structures to produce it in your colonies, establish trade routs, build alliances with the natives and other countries who are colinizing, and have a revolution. When you decide to split off from the motherland, you have a revolution, and the citizens divide, lessening your resources, and then the King's men come from across the sea, and the war begins. Good times